Nathan Drake has wrinkles and less hair on “Uncharted 4″, Lara Croft is more fragile and feels lost in the last “Tomb Raider,” Ellie “Last of Us” suffers physical and emotional evolution, Clementine of “The Walking Dead “traumatically mature.
The age and maturity begin to be visible in the interactive entertainment.
” The characters in video games can be mature to the extent that it can be any character in a play . Although fiction is unusual: large continue to perpetuate the image of the game is lighthearted fun, that we need not consider playing “says screenwriter study Jordi Paco Deconstructeam
. In his more than forty years -not no agreement on a specific date of origin, the game is an immature language installed, in general, in an archetypal simplicity and copy a system that gives great results.
“The players are usually very conservative, want only limited changes between episodes of a franchise. The industry does not want to surprise, he prefers to keep his audience replicating the content. And if the market does not want to change, why industry has to love them? “Reflects the creator of” Heavy Rain “David Cage.
” We have long white children play teenagers and when I say I mean male children “, criticizes the writer Joshua Monchan.
It’s not that the industry is in its infancy -económicamente-, which is immature is the art, the environment.
But it starts to stretch, shoulder to shake Peter Pan syndrome to consider reflection and introspection. To offer experiences that leave a residue on the player, that deal with the here and do not pursue only evasion. Does it come the change?
“There are players who have grown up playing video games. And the characters also grow to accommodate them. But we were more physically “replies Monchan
Nathan Drake, the most recent example of physical maturity, confirms:. Is somewhat spoiled after so much running around, with arruguillas, because time does not pass in vain even for the adventurous, but that trip has not been accompanied by a personal change.
“It’s still a simple guy, prone to be tucked in complex situations. Only a few characters are allowed to grow with his audience, as Indiana Jones. (…) I think Nathan now better understands its limitations, but does not accept them, “concedes the actor who gives voice and body to the star of” Uncharted “Nolan North.
” In the big world it is very difficult personal change, always the hero’s journey continues: the evolution is usually the power trip, “said De Paco
However, appreciated the first movements that denote. increasing porosity towards innovative independent voices, whose games have diverse characters, different perspectives, social criticism, conscience and reflection. Titles to look in the mirror, to feel uncomfortable, to apprehend. Catharsis, really.
“We are bringing something. Perhaps not as to give us a lesson of where we need to grow, but we have things in the world that did not want to know. We say ‘take off the blindfold and face really what your world’ “says Monchan
Some examples:. In” Braid “the character reaches an” epiphany “in which he realizes who he really is-a acosador-, games Anna Anthropy deal with transsexuality.
“The Graveyard” aims to show the passage of time through an old woman walks slowly toward a cemetery and “Papers Please “addresses” how selfish can you at times, how we can become a real bastards “illustrates Monchan.
” You start to have more insight of the author, do you want to tell that person and that is what opens the door to a way to have more reflection, “De Paco says.
They are proposals recognize the three creators, not seduce most of the public, as happens to regardless cinema, but light bulbs, are advanced.
“It’s much more intense when reflection has passed through your hands, you’ve played, you’ve played, you’ve … You’re the maleado They pass filter through which all those emotions, “he continues.
In this way the self-criticism is necessary, consider why every decision of creation, what values are integrated.
” questions inevitably make what I’m symbolizing, I’m telling. I will try to avoid violent or sexist or racist topics not normally consider and put them because they are part of our unconscious. And do not even see as wrong because they are colorful cartoons, “he reflects.
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