Growing up in a video game …
The maturity starts to put a dent in the universe of the game: classic characters certain age, some even experience an evolution of his personality and thrive impacting creations on emotion and intellect Player.
Nathan Drake has wrinkles and less hair on “Uncharted 4″, Lara Croft is more fragile and feels lost in the last “Tomb Raider” Ellie of “Last of Us” suffers physical and emotional evolution, Clementine of “The Walking Dead” mature traumatically.
Age and maturity begin to be visible in the interactive entertainment. “The characters in video games can be mature to the extent that it can be any character in a work of fiction Although not usual. Large continue to perpetuate the image of the game is lighthearted fun, you do not have to reflect playing, “says screenwriter Deconstructeam study Jordi Paco. In his more than forty years -not no agreement on a specific date of origin, the game is an immature language installed, in general, in an archetypal simplicity and copy a system that gives great results. “The players are usually very conservative, they only want limited changes between episodes of a franchise. The industry does not want to surprise, he prefers to keep his audience replicating the content. And if the market does not want to change, why the industry has loving them? “reflects the creator of” Heavy Rain “David Cage. “We have long games for white children and adolescents when I say I mean male children”, he criticizes the writer Joshua Monchan. It is the industry that is in its infancy -económicamente-, which is immature is the art, the environment. But it starts to stretch, shoulder to shake Peter Pan syndrome to consider reflection and introspection. To offer experiences that leave a residue on the player, that deal with the here and not only pursue evasion. Does it come the change? “There are players who have grown up playing video games. And the characters also grow to accommodate them. But we were more physically” replies Monchan. Nathan Drake, the most recent example of physical maturity, confirms: it is somewhat spoiled after so much running around, with arruguillas, because time does not pass in vain even for the adventurous, but that trip has not been accompanied by a personal change. “It remains a simple guy, prone to be tucked in complex situations. Only a few characters are allowed to grow with his audience, as Indiana Jones. (…) I think Nathan now better understands its limitations, but does not accept “he concedes the actor who gives voice and body to the star of” Uncharted “Nolan North. “In the big world is very difficult personal change, always the way of the hero follows the evolution which usually is the power trip,” said De Paco. However, the first movements that indicate an increasing porosity to the independent innovative voice, video games whose players have diversity, different perspectives, social criticism, conscience and reflection can be seen. Titles to look in the mirror, to feel uncomfortable, to apprehend. Catharsis, ultimately. “We are you bringing something. Maybe not in terms of giving us a lesson of where we need to grow, but we have things in the world that did not want to know. We say ‘take off the blindfold and face really what your world ‘”says Monchan. Examples: In “Braid” the character reaches an “epiphany” in which he realizes who he really is-a acosador-, games Anna Anthropy deal with transsexuality. “The Graveyard” aims to show the passage of time through an old woman walks slowly toward a cemetery and “Papers Please” addresses “how selfish you can be at times, how we can become a real bastards” illustrates Monchan . “You start to have more insight of the author, who wants to tell that person and that is what opens the door to a means for more reflection,” De Paco says. These proposals recognize the three creators, not seduce most of the public, as happens to the film independently, but light bulbs, are advanced. “It’s much more intense when reflection has passed through your hands, you’ve played, you’ve played, you’ve maleado … You’re the filter through which pass all those emotions,” he continues. In this way self-criticism is necessary, consider why every decision of creation, what values are integrated. “It is inevitable to make the questions of what I symbolize, what I’m telling you. I’ll try to avoid sexist clichés or violent or racist not normally consider and put them because they are part of our unconscious. And do not even see as a bad thing because cartoons are colored “he reflects.
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