Sunday, August 9, 2015

Gamescom 2015: More than 300 thousand people visited the fair game – LaRepública.pe


 The game show Gamescom in Cologne (Germany) closed its doors today after five days of announcements and updates of large companies setting a new record of visitors.

 

 

 The president of the Cologne Trade Fair, Gerald Böse , said this year visited the exhibition some 345 000 people, including specialized audience and fans, about 10 000 more than in the previous edition.

 

 “The results have exceeded our expectations it,” said Böse the end of the exhibition.

 

 The meeting, which attracted 800 companies from over 40 countries , was focused on this issue in the presentation of new sequels to classic games as well as the coming-out of various accessories, including They dominated the virtual reality goggles.

 

 The fair highlighted the presentation of a series of new games for the One Xbox from Microsoft and the PlayStation 4 Sony, assets that seek to exploit the full potential of these consoles, who have been year and a half on the market.

 

 The US computer giant presented at Gamescom titles “ Scalebound “, “ Quantum Break “, “ Crackdown 3 “, the third season of “ Killer Instinct ” and “ The Rise of the Tomb Raider “, although most will not be sold until the fall of 2016.

 

 Microsoft also moved to its new, the Windows 10 operating system will be available from November for the Xbox One, which will continue blurring the boundaries between video games for PC and console.

 

 Sony meanwhile showed the new version of its virtual reality glasses, called Morpheus .

 

 The fair also provided a stage for the presentation of an outlook study that points out that the game industry will grow this year at the global level above 10%.

 

 “The market is growing with a dynamism never seen,” he said at the opening of the exhibition Maximilian Schenk , executive director of the Federal Association of interactive entertainment software (BIU) of Germany.

 

 The guest country this year was the UK, which has an important economic sector dedicated to video games. ( With information from EFE )

 



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