Thursday, June 27, 2013

'Tiny Thief': how to make a turn the video game world - RTVE

enlarge Luis Oses, cofounder of 5ants

Luis Oses, cofounder of 5ants GameLab / Clara Rojas

VICKY BOLAÑOS VICKY BOLAÑOS – Barcelona

only we could see a teaser of this game that is presented as a “medieval fantasy”. The title developing Tiny Thief , created by the company based in Barcelona 5ants be met just over a year through a video posted on the internet. Attracted the attention of Rovio, the company of the authors of Angry Birds and is now one of the next product to be launched under the label Rovio Stars , a division of publishing third-party mobile games in mid-July.

This is a game in which the main character a thief in the Middle Ages have to go getting treasures while avoiding being caught by all means, among other objectives. Is a title for PC, iOS and Android with 80 fun characters and up to six stories with their corresponding challenges. 3500 has animations, 700 sounds and 30 levels of difficulty with multiple locations.

“Rovio wrote us, went to Helsinki and in two months we signed a contract with them. We first decision of working with a great editor told GameLab 2013 5ants cofounder Luis Oses, who pointed out that their study had developed since 2006 centered virtual worlds printing until in 2011, with the world of smartphone fully established, decided to create mobile titles.

Rovio class=”ladillo”>

His partner, Max Bevilacqua has confessed that when they took the first video Tiny Thief was in its infancy: “We showed the game at seven months of development and was not polished”. However, they were told how to present it to Rovio, “fearless” and realized that the title could become “something big”. So with the contract already signed, started receive suggestions from the creators of Angry Birds .

“We realized that the most important thing was that it was fun “said Bevilacqua, who has indicated that the game, as was raised at first” was something complex. ” They changed the controls, made more intuitive for users of any age and mastery of technology, among others. If at first thought it would work only on iPad, Rovio’s suggestion decided to take it to multiple platforms and devices .

“We saw that on smaller devic es not seen the whole landscape , but we put cameras to move around the stage and changed a lot, because you’re a thief and you have to hide, but we find solutions, “he underlined Bevilacqua.

Also, incorporated the possibility of playing more times . Thus, the challenge of finding introduced three stars for which we must pass several tests before, like finding a treasure map, a pet that is hidden or lost items you need to find a “treasure chest”. Moreover, if before the game is over when the thief was ‘caught’ with the new script the thief goes to jail and may try to get a ‘reduced sentence for good behavior’ or attempt to escape the guard control fun ways.

The importance of user test

Another

stages by Tiny Thief happened after finishing the test development was users ie videogame players who tested more than 100 different devices. “Any detail can make a big difference,” said Bevilacqua, who has indicated that they received more than a thousand bugs (errors, elements to change) and although it seemed “impossible” to keep pace managed to improve the game and get it ready for publication.

As indicated by the head of Rovio Stars, Jussi Immonen, Tiny Thiefs will be released as a video game paid the price is to be determined.

The new challenge from the creators of Angry Birds

Immonen has also referred to the recent operations of Rovio with its division dedicated to third-party mobile video game partners. “Rovio is no longer a video game company, we are a digital entertainment company” has ruled the director of Rovio Stars, who stressed that also engaged in the animation (with Toons Angry Birds ) or theme parks. Furthermore, already have more than 650 employees , of which more than half work in game unit.

With its new brand have released a new title, Icebreaker, which ensures it is working well. 2014 plan to publish five new games under the label Rovio Stars to increase supply.

Jussi

??Immonen explained some of the secrets of marketing for the company, as do ad campaigns, but “cross promotion “. That is, include a screenshot of another game when you press the ‘pause’ in the title that is playing. “This strategy brings 85% of revenue,” he acknowledged.

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