Saturday, October 15, 2016

Consoles to take your side gamer – The Universal

#EnPortada

A new generation of video game consoles is in the process of seeing the light. The banderazo output occurred this week when Sony, on Thursday, released its PlayStation VR, a viewer that promises to deliver experiences that are more immersive to the gamer.

Thus, in this and the next year is expected to appear innovations and new game consoles that produce improvements in the quality of the games and it will evolve exponentially to the experience. However, according to the leaks and the adoption of the global trends of the sector, the new standard would be determined by the ability to play games in Virtual Reality (VR) and content in ultra high definition (4K).

The major video game manufacturers such as Sony, Microsoft and Nintendo are already working on projects with such features.

But, before the show to market their latest innovations, some of these firms have released improved versions of the consoles with which to mark the pace in the current generation and thanks to which we have seen graphics and cinematics are impressive. But video game consoles were not always so, we invite you to learn about the history of this development.

The first video game console on the planet appeared in 1972. His name was Magnavox Odyssey and Ralph Baer, the creator, is considered one of the fathers of video games. This console worked with interchangeable cartridges, its games lacked sound and the controls had a single button. Despite being an innovative product, the success of the console was lower. However it has the merit that it is opened which, later, would be catalogued as the first generation of video-game consoles.

This classification contemplates seven generations later, whose main drivers of change have been the increase in visual realism and the complexification of its plot, and also a better user interaction that includes the increase of the power of the consoles to offer better experiences to players.

Each of the generations has been highlighted by certain features and functions that appear as the tip of the spear within their particular context. Some were ruled by the change of the format of the games: from cartridge to CD; with Internet connectivity and the ability to visit web pages or play on-line; and to remove external storage devices (memory cards) to include this function by default in the consoles, imitating the PC s.

The majority of the times, the improvements were well received by the users transcend to the following generations, giving rise to products with better features and a much more market-competitive, in which Mexico is the country of Latin america that more income is generated for the video game industry, this according to the study Entertainment and Media Outlook 2015-2019 prepared by the consulting firm PwC.

with the agreement Of the director of market Research of The Competitive Intelligence Unit (The CIU), Fernando Esquivel, "it is expected that by the end of 2016, the market of video games in the country to raise 22 billion 852 million pesos, which would represent a growth of 13.3% with respect to 2015". Esquivel concerned that by the time the next gen consoles have not achieved the desired impact, as the number of consoles sold PlayStation 4, Xbox One and Wii U only managed to capture 20% of the total number of teams in the mexican households in 2015.

The big winner of the market in the country is the Xbox 360, of the past generation, console that, according to the specialist, represents 39.8%.

however, the market is changing, for the second half of this year, the consoles of new generation amounted to 24%, and Esquivel believes that "the possibility exists that the figure is likely to increase with the sales generated at the end of the year by the discounts that are in Good Order, and other promotions."

The next generation consoles are going on sale. So if you’re thinking of buying one of the current generation, we recommend that you wait, and the better you take the time to review what novel features are coming. Then you share, some of the news highlights.

Nintendo NX

Despite the fact that there is still no confirmed information regarding the future console of Nintendo, already have leaked some of the features that compose the NX. It is said that it will be a console hybrid (fixed, but with a controller or gamepad can be used independently). Will go on sale in march 2017. It is speculated that it will be compatible with games in virtual reality, will include a command button interchangeable, touchscreen and processor NVIDIA Tegra, which would make it much less powerful than the PlayStation 4 and the Xbox One, however, would put it a little above the performance of the Wii U. Finally, the NX will accompany new releases of their titles, most famous as The Legend of Zelda and Dragon Quest.

according To the japanese daily, Nikkei, and the "large N" decided to halt the production of its latest home console, the Wii U, to focus entirely on the production of the NX, because the revenue generated have been low; the last report of the company said that it registered a fall of 8.4% of sales in the report year-on-year of 2015. After the Nintendo GameCube, never before had we seen a failure in sales is similar in the company.

Xbox Project Scorpio

last June, Microsoft unveiled that it is in the process of development of a console, according to Phil Spencer, head of Xbox "will be the most powerful ever created". It is known as Project Scorpio and could llegra in 2017.

the information at The time argued that your graphics card will offer a power of 6 teraflops (TFLoPs), -unit of measure of the hardware performance of a device-, that is to say, between four and five times more powerful than its predecessors. This will allow you to ‘run’ content in ultra high definition (4K) native-mode, giving a jump of remarkable quality in the graphics. With this console, would a differential factor compared to its competitors, because until now no supports 4K native on your video games (only scaling) despite the fact that some are compatible to play multimedia content in 4K.

information about the rest of your hardware is not confirmed, but is said to come equipped with an eight-core processor which, coupled to the graphics card will have a "seamless experience", in the game of VR.

Also it was announced that this game will be fully compatible with the current versions of the Xbox One, either with accessories or video games.

This console will generate ranges within the division Xbox: Down: Xbox One; Media: Xbox One’s High and Project Scorpio.

In that ecosystem, the first version of the console Xbox One was characterized by a robust design, playing video games on Bluray; it introduces a redistribution of buttons on the controls, and is partially backward compatible with games from the Xbox 360 (only via digital download). This console showed a great advance as it was up to 10 times more powerful.

PlayStation VR

Sony ventured into the field of Virtual Reality with the PlayStation VR which went on sale on 13 October, the day almost sold out the available units in Japan, according to revealed the president of Sony Interactive Entertainment, Atsushi Morita. Its price is of $ 399 and will reach Latin america next year.

For the PlayStation VR to work you need the PS Camera, which should be located at a minimum distance of three metres. This will allow to detect the location of the player and their movements, so that you can re-create them within the virtual universe. To complete the immersive experience, they can be used the controls of the PlayStation Move, however, these will not be essential for all titles, as not all are compatible. In this way, the main control will continue to be the DualSchock 4.

The new device VR consists of a helmet that will integrate a screen of 5.7 inches with resolution of 1920 x 1080 and will offer a field of view of 100 degrees. In this screen, will be projected images produced by the video game console.

Recently, Shuhei Yoshida, president of Sony, announced that this device is compatible with the current versions of PlayStation 4, that is to say, the PS4 original, the version of "Slim" and the new PS4 Pro. It also indicated what would be the appropriate recommendation to employ this device, for which he suggested to use it sitting to avoid going out of the viewing angle of the camera and, if you do of foot, recommended clear area for the safety of the player. According to Sony, to the end of this year, the device will have 50 titles available on Virtual Reality.

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