Tuesday, September 17, 2013

GTA V returns to remind us that we are insane - La Vanguardia

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GTA V class=”list”>

    • : Best-century entertainment product?

  • is amazing how much the world has changed since that 2008 which toured Liberty City with Niko. Basically we are worse: We slaves of a smartphone , we have no time to think, more and read less, we glorifying the image and appearance above all, we give a Cucumber past and future, our life has no meaning without an Instagram filter, hear dubstep , and-surprise-we are in crisis

    only five years have passed and the world has changed enough to need that Rockstar North unhinged again remind us that we are with another installment of Grand Theft Auto . It does so with a fifth party seeking to repeat the masterstroke of ‘ San Andreas ‘ at the end of the last generation, tour de force that raises the level of bait and cynicism to levels that only a Democrat could support cabinet.

    GTA V will give much to talk about in the coming months, not just for its many virtues but also by all the controversy that will generate about some of his scenes and characters. It is inherent in these acronyms, but this time the thing has gone beyond what our twisted minds could ever imagine. It is something we should celebrate, but that does not remove it while Jack Thompson should already be sharpening their knives for a triumphant return. This antivideojuegos activist and went to court to Grand Theft Auto III for the terrible consequences, he said, young people have in the excessive violence and sex scenes in the series. Not to mention lobbies, sects, shyster, and all executive Jerry Brown in California, which is where the game settles down again.

    fictional city of Los Santos, based on Los Angeles, and south of the state to its border with Mexico is once again the scene of this delivery that replicates many of the things that were seen in San Andreas. Best of all, however, is that beyond imitating a model backed by 27 million units sold, GTA V introduces new industrial quantities in the franchise, and including first notes that there are three protagonists weight instead of one, a fact that adds a whole new dimension to the game.

    Three characters

    GTA V main novelty is the possibility to switch between its three main characters throughout the adventure. Except in some specific times, most of the time we can change from one to another in a matter of seconds and this adds a new dimension to the game.

    Michael, Franklin and Trevor have their own missions each, as well as a series of activities and business area. But it is during cooperative missions where you actually comes out a system that multiplies the variety of objectives and makes the pace is frenetic missions and varied.

    hitherto had always lived GTA as the classic cliché nobody who starts a path of destruction to end up becoming the crime boss, now the story is much more complex and rich. The goal is not to find a mansion on the top of the city and be the master of all clubs. GTA V makes it clear that that is not from the time when, at the very beginning and we are introduced to Michael, a retired excriminal has fulfilled the “American Dream” before we just busted the window of our first car stolen.

    Nor

    the story of young Franklin is the typical neighborhood bully with pretensions to end having a gold-plated teeth, although in this case it may appear at first glance. Since then, Trevor is not due to anything we’ve seen before in a video game because, really, not due to anything. In this sense, the script and the plot of GTA V go far beyond what any other delivery gone far. The motivations that move the story has more to do with the inner nature of their characters than ever and it shows very clearly the influence of American TV series of the last decade. No one is aware that Rockstar has stopped Scorsese and company notice to look for inspiration on three totems like The Sopranos , The Wire and Breaking Bad .

    a time when Michael psychologist who can visit on your inquiry at any time, attributes the mental disorder of the patient to a sociopathic disorder only generated adrenaline can calm crimes. It’s like going to the doctor who prescribed you create great pain to relieve stress, a license to commit a crime that makes sense and justifies that great criminal fantasy GTA has always been-and here reaches its true meaning with the big shots who perpetrate the triumvirate protagonist.

    planned shots are another of the great innovations of this delivery and complete success by Rockstar. To get an idea, these classic hits ranging from yesterday, today and forever as a jewelry dock or rob a bank to more fanciful plans as experimental weapon to steal an army submerged 200 feet deep in the Pacific.

    Grace is that beyond planning to turn a simple blow-style cinematic Heat movie . The game makes us participate in developing the plan allowing us to decide how we want to carry it out. The choices you have are many, but they depend on the different submissions consisting of each hit, and that’s without taking into account other issues such as recruit other criminals, something for which we must weigh all kinds of costs and risks.

    does not stop here. What if in addition to committing a coup against a particular business while we take advantage of the financial system? In GTA V can also be “the cause of the crisis.” For example, if for some reason we ended up with the leader of a pharmaceutical company and we have previously purchased shares of rival company, probably will get more money this way that we can bring the reward of our hits. On the one hand, is a demonstration unhealthy level of detail that can reach a game that has its own Internet and social networks, but on the other also serves as a mirror of the real world. GTA has always been a joke exacerbated exaggerated consumerism and image culture that characterizes the dark side of American society and the West in general.

    And at this point, it’s time to position, is that behind this amazing replica of Southern California, lies a savage parody criticism of the system that goes beyond this time than ever in their claims. Sometimes it’s the funniest thing that we will have lived witty at the controls of a console, but in others we may think that they have gotten out of hand. Some of the moments of sexism occur trademark embarrassment, and others, as a kind of experiment in the form of extremely violent Milgram torture scene are about to cross the thin line of endurance, but after all is something that should not surprise anyone who has ever played a GTA in your life.

    called consistency and we understand this we accept as part of a great gag, in the same way that when you go to the Festival of Sitges and watch movies with daring theme and scenes that slide by the edge of a razor. However, it is reasonable to doubt how far Rockstar is glorifying and thus perpetuating what criticism, beyond the mere existence of this debate on political correctness and of itself is worth it.

    Statistics, powers and customization

    Besides being able to switch between characters is important to note that everyone has some virtues regarding their comrades. We can view these attributes in a list of ‘stats’ that will be increasing as you play, as if it were an RPG.

    In turn, each character has a special power, a novelty that seems strange at first but it works really well when the player gets used. Michael can slow down time during the shootings like Max Payne, Franklin does the same while driving (perfect for dodging traffic at 200 km / h) and Trevor gains strength becoming a bloodthirsty beast.

    also curious that it is precisely by Trevor to finally discover the extent of the world that we can explore in the game. While Michael and Franklin no longer about hipsters, this crazy chaladuría champion of extreme living abroad, and it is in these moors remind both Red Dead Redemption where one ends up discovering the Rockstar brutality work when creating this virtual world. It’s hard to describe how huge that can become Saints and everything you can do in it. Just beat the main missions, which are 69, that’s something that can take more than 30 hours.

    But more important than the amount of things you can do, ranging from playing tennis to walking the dog and a million activities, is to build a believable world, and in this the Rockstar North are the absolute kings. They contribute 42 hours of radio and recorded hundreds of songs, dialogues absolutely wonderful, and extraordinary voiceover work as usual, but also countless small details that populate the city. If the Liberty City of GTA IV was a supreme craftsmanship, the city of Los Santos in this new release can not be understood without pacts with the devil in between.

    Finally there is the technical issue, a section that had intrigued the experts after months and months of rumors about a time-of-existant version PC or next-gen consoles . Again, it should invoke the spirit of San Andreas and those 27 million units accounted strategic advantage when launching the game just to make sure all possible sales as swan song of a generation .

    Thus, as multiplatform title for PlayStation 3 and Xbox 360 , GTA V is a total technical prowess. For this test we played the PS3 version and the world looks and moves beyond belief. Yes, it is clearly not the game with the ‘framerate’ (frames per second) softer than we had, but also the general feeling of disbelief is all you can give him the current game consoles-and suffers no time beyond time. Special mention for the care and pampering in the facial animations and expressions Street already exceeding those of ‘LA Noire ‘, and as always, work and artistic concept lighting barbarian, capable of turning any game capturing memorable and exuberant postcard.

    expense to check the reception that the rumors will stand as biggest launch of an entertainment product in history may wonder how can something so darn “popular” as GTA can also be a product able to delve on many issues and controversies even most indie games dare to tackle. It’s hard to find an answer for this strange phenomenon. Finally, a word of Douf Lowenstein , the founder of the U.S. Entertainment Software Association, who a decade ago and said that GTA was “a creative work can define the new era of an industry in hatching” . It is something that is still totally relevant today.

    Albert Garcia is editor Eurogamer.es

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